using Engine;
using Game;
using GameEntitySystem;

namespace SCIENEW {
    public class CokeOvenPortDevice : SixDirectionalDevice {
        public CokeOvenPortDevice() : base("CokeOvenPortDevice", 174, 174, 4) {
        }

        public override string GetSoundMaterialName(SubsystemTerrain subsystemTerrain, int value) => "Stone";

        public override bool IsDisplay() => false;
    }
}